Week 5 - Road Junction World
This week I completed the following tasks:
- Co-ordinated with Fernando to test the new car in F1 circuit
- Made a Work in Progress Video and posted in on YouTube
- Looked into marker_visual_loc.world and autoparking world files
- Started working on the road junction world
New World
The new world so far has the following additions:
- 10 m wide roads
- 3 m wide sidewalks
- a stationary red hatchback car (static)
- new ackermann car
- traffic lights
- Pine trees
- UK-road junction grids
- A Pedestrian (in motion)
Things to be added
In the following week I will be adding the following to the world:
- Moving cars
- More lamposts/trees
- Buildings
- Grass patches
Issues Faced
I noticed that Gazebo Harmonic doesn’t work with custom shaders and even the classic ones listed on material file gazebo.material were not being rendered smoothly.
From API Reference 8.9.0 “Gazebo does not support Ogre material files like Classic does, because Gazebo can be used with multiple rendering engines.”
For now, I have used solid colors. However, in the following week, I will explore some of the alternate ways to add textures.